Chess AI

A chess-playing AI that uses the MinMax algorithm

Role Programmer
Date Spring 2014
Collaborators Sami Şimşekli
Category Digital game, AI

In this project we created a chess AI, that uses the MinMax algorithm with alpha-beta pruning to optimize its speed. The AI plays fairly well, but it has a tendency to make fatal mistakes in the endgame.

The AI was developed as part of a course on AI at Roskilde University in 2014.