A chess-playing AI that uses the MinMax algorithm
Date Spring 2014
Collaborators Sami Şimşekli
Category Digital game, AI
In this project we created a chess AI, that uses the MinMax algorithm with alpha-beta pruning to optimize its speed.
The AI plays fairly well, but it has a tendency to make fatal mistakes in the endgame.
The AI was developed as part of a course on AI at Roskilde University in 2014.